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bfbc2 有更新喎..

bfbc2 有更新喎..

琴日先完成 質量效應2 全成就
玩返發現有更新呢..

MG3  勁左好多好多.遠中近都勁到有D霸道

等完重生時間  重生唔洗停1-2秒先出到黎..

跑建築物門口有時會卡住
如.你跑出左出去行左一兩步
會拉返你入屋去到某個卡住左你既位..(可能係LAG問題掛)

sniper 單發既槍 威力好似高左小小..以前要好近先一槍死..(可能係太耐冇玩?)
連發未試..但係經常被連發秒殺.

rpg,m2 係目標中左訊號彈後 第2發唔洗重新追蹤(但好似要指一指佢先 基本上唔洗再等)

uav 機械槍準左..

以上係我對更新後既感覺(或者係好耐冇玩?)

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唔怪得..好似D人用槍多元化左..我又容易死左...
好似好多槍都強化左...其實係一開始佢set d槍 set差咋?...

RPG MAN 要返黎啦

講起Fixed a bug  M95 爆頭
有時我比人爆頭 係聽到碰一聲又唔扣血喎..
係唔係我有帶頭盔既關係..?

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引用:
原帖由 Pvt.King 於 6-7-2010 16:40 發表


BTW, 神準既SMG始終都係無咩改弱, 依然可以靠SMG快速點射反狙擊
SMG?係唔係 eng用d槍? 反狙擊比較少見...
引用:
原帖由 tonysze1996 於 6-7-2010 17:01 發表
Is the scope of GOL have changed?
好似冇講GOL...

gol好多人用..有咩咁勁?   
我覺得SV98有10粒咪仲好用  


以下為完整post

http://www.pcgamer.com/2010/06/2 ... pany-2-patch-notes/

DICE have clarified that the new patch for Battlefield: Bad Company 2 will hit at 11AM tomorrow (Weds) morning, UK time – 5AM Eastern Daylight Time. Here are the patch notes, including classics like “Knifing people in the back works again”.


   * Server – Some potential sources for lag/rubberbanding have been eliminated
    * Server – The old reserved slots has been replaced by a kick-on-demand system like in BF2
    * Server – Log file for server admins: all remote admin interface commands/events are logged
    * Server – Log file for server admins: major server events + all chat messages are logged
    * Server – Idle kick is controllable
    * Server – Profanity filter can be disabled
    * Server – Teamkill-kick system is controllable
    * Server – Ticket counts and bleed rate are controllable per-level
    * Server – Infantry only mode available per-level
    * Server – Initial spawn delay and respawn delay are adjustable
    * Server – Server description can be up to 400 characters, and use “|” for line breaks
    * Server – Banlist can contain up to 10.000 entries
    * Server – reduced latency in packet handling

    * Admin Interface – fixed the player.onKill spam that occasionally happened
    * Admin Interface – ensured that player.onJoin events always report the player name
    * Admin Interface – events triggered when people spawn
    * Admin Interface – much more info on kills
    * Admin Interface – detailed stats are reported at end-of-round

    * Gameplay – Various minor level bugfixes
    * Gameplay – Helicopter handling has been tweaked
    * Gameplay – Weapon tweaks have been implemented based on PC public feedback
    * Gameplay – Tracer dart gun speed has been changed from 300 m/s to 200 m/s
    * Gameplay – Fixed technical hang when a crate was armed outside of the combat area
    * Gameplay – “Victory is near” message was shown for the wrong team on Valparaíso, this has been fixed
    * Gameplay – Countermeasures can be fired when driving a helicopter
    * Gameplay – The brightness of the pilot view in the Russian helicopter has been reduced
    * Gameplay – Advanced Spotting scope works better
    * Gameplay – Knifing people in the back works again (we backed out the change for Server R11)
    * Gameplay – Hit box for moving targets expands based on the speed of the targets movement
    * Gameplay – G36 now has crosshair when in Hardcore mode

    * Server Browser – Servers are sorted into 3 categories: Normal, Modified, Hardcore
    * Server Browser – Added support for retrieving update progress
    * Server Browser – Now refreshes information
    * Server Browser – Join queue system when attempting to join a full server
    * Server Browser – All settings are automatically saved between sessions
    * Server Browser – Pings are sent via an alternate mechanism, which should work for non-Admin users as well

    * Client – Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
    * Client – Fixed some crashes
    * Client – Toggle/hold crouch is user controllable
    * Client – Toggle/hold zoom is user controllable
    * Client – Vsync bugfixed for DX10/DX11
    * Client – Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
    * Client – Fixed bug where a player could join a server before the stats has been downloaded
    * Client – New chat system allows chatting when dead and keeps a 100 lines log
    * Client – Improved Play Now functionality
    * Client – Removed K/D ratio and Skill Level filters in the leaderboards
    * Client – Any points you get while being dead will be added to your score
    * Client – Reduced negative mouse acceleration
    * Client – Increased health on the Cobra to match other vehicles
    * Client – More informative disconnection/kick reasons
    * Client – Support for Map Packs so PC gets future VIP maps at the same time as consoles

Balance

    * Slightly increased the damage of the UZI at long range.
    * The AKs74u now has more felt recoil when aiming.
    * The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
    * The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
    * Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
    * Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
    * Fixed a bug where the SVU would do too little damage at long range.
    * Fixed a bug where M95 rounds would not kill armored targets with headshots.

[ 本帖最後由 azraelwing 於 6-7-2010 17:56 編輯 ]

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狀況問題掛...同咪都有小小LAG既感覺...好多時射中人 都唔當中..

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