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BF3 Patch (22/11/2011)

BF3 Patch (22/11/2011)

Source: http://battlelog.battlefield.com ... 832654624754374621/


-- Balance and Gameplay Adjustments (PC)

• Fixed a problem with high speed mouse movement
• Added back some missing Growlers on Kharg Island Conquest Large
• Added back EOR sound for SQDM and TDM
• You should no longer be able to damage a friendly vehicle when sitting in an open position
Grenades now drop to ground if you get killed while attempting to throw it(note the affect this will have on Hardcore mode!)
• Spawn protection now should work in Conquest. You should no longer spawn on points too close to enemies
• You should no longer spawn too close to enemies in TDM and SQDM
• Combat areas on Kharg Rush tweaked in order to disallow defenders to access the carrier ship after 1st base is taken and being able to enter the AA gun
• Fixed a problem with revived players not suffering suppression
• Fixed a problem with the camera when being revived in COOP
• Added joystick deadzone setting
• Fixed sound for when climbing ladders
• Fixed an issue with some weapon sounds in first person
• Fixed a swim sound loop error
• Increased the damage of Helicopter Miniguns, AA guns, and Jet Cannons against infantry
• Increased the damage of Helicopter Miniguns against jeeps.
• Reduced the physics impact of AA guns and Jet Cannons, players under attack from these weapons should no longer lose control.
• Increased the damage of the 44 Magnum slightly.
• Increased the range and minimum damage of the .357 Round from the MP412 Rex.
• Increased the range of all .45cal and 9mm weapons.
• Slightly increased the range of the P90 and MP7 and PDW-R.
• Slightly increased the range of the 5.56mm PDW-R and decreased the minimum damage at long range.
• Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles.
• Decreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weapons.

• Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft.
• Increased the damage and range of the 40mm BUCK rounds.
• Reduced the damage .50cal weapons do against Helicopters.
• Updated T90 canister shell tweaks to match Abrams canister shells

[ 本帖最後由 -l- 於 22-11-2011 13:19 編輯 ]
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把SCAR都收回去, 把MP7 和UMP拿出來
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引用:
原帖由 azraelwing 於 22-11-2011 14:33 發表
mp7 真係唔識用...射速快傷害低
咁改可能好d掛...
I only find it useful in TDM. May be more useful after the patch.
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原帖由 nishi 於 22-11-2011 13:36 發表
mp7終於強番少少, 可以升recon了
用唔掂狙擊槍, 唯有拎mp7打...
My recon use M870
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引用:
原帖由 nishi 於 22-11-2011 13:36 發表
mp7終於強番少少, 可以升recon了
用唔掂狙擊槍, 唯有拎mp7打...
MP7 is very painful to use before you get the 40 round mag
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原帖由 Pvt.King 於 22-11-2011 15:43 發表

Heavy Barrel+ACOG+forgrip/Bipod
I think SCAR and G3 is completely fine, no need to be nerf.
I don't know why the F they nerf the SCAR, it has only a 20 round mag, high recoil and comparatively slow rate of fire. It perform exactly like how a 7.62x51 firearms should be. In fact, 90% of engineer that kill me use a A-91.

[ 本帖最後由 -l- 於 22-11-2011 17:54 編輯 ]
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There is no change in tac-flashlight and IRNV
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原帖由 ayaka 於 23-11-2011 17:32 發表
不如改番弱D 12G FRAG....
D高LEVEL個個用USAS-12加12G FRAG....重屈過M320,RPG....
USAS12+ Ex.Mag+ Frag round = "Foot Mobile IFV"
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原帖由 Pvt.King 於 23-11-2011 11:34 發表

Canal果版美佬得架huey同little bird, 俄佬都走架AA車出來...  
搞到果張MAP十次有八次都係揸AA車既player拎MVP, 行既飛既都俾佢打晒
I understand...
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