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[更新ID list]仲有冇師兄玩World of Tanks?



bug?system出錯???
09" Giant TCR2

JN8:12 I am the light of the world; he who comes with me will not be walking in the dark but will have the light of life.

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09" Giant TCR2

JN8:12 I am the light of the world; he who comes with me will not be walking in the dark but will have the light of life.

TOP

新中國MAP.....
短果條路好重要
邊一方攻到就可以好易赢......
09" Giant TCR2

JN8:12 I am the light of the world; he who comes with me will not be walking in the dark but will have the light of life.

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引用:
原帖由 nec338 於 10-5-2013 17:03 發表
有沒人用緊弱點插件阿
弱點自己記得就得啦
09" Giant TCR2

JN8:12 I am the light of the world; he who comes with me will not be walking in the dark but will have the light of life.

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引用:
原帖由 nec338 於 13-5-2013 22:14 發表

但我諗 應該沒人會去撞鼠式
撞鼠式同自殺有咩分別??
09" Giant TCR2

JN8:12 I am the light of the world; he who comes with me will not be walking in the dark but will have the light of life.

TOP

09" Giant TCR2

JN8:12 I am the light of the world; he who comes with me will not be walking in the dark but will have the light of life.

TOP

8.6黎啦
Gun Accuracy, HEAT Shell, Camouflage都會有重大改變
http://worldoftanks.com/news/2334-some-changes-coming-86-update/

=====================================================================================================================================

Changes to Gun Accuracy

In our opinion this is one of the most significant changes that we are bringing to the game since 0.8.0.

For those who might be interested, here's the statistical theory behind the mechanic. In game, we currently use the normal (Gauss) distribution to calculate the values for shot dispersion. However, a limit for shot distribution has to exist, so all extreme values are restricted to the edge of the aiming circle. In simple terms, the limits for the most inaccurate gun would still be the limits of the aiming circle.

Currently, in Version 8.5, we have a 1.3 sigma set as a limit. This means that approximately 19.4% of shots will land at the edge of the aiming circle. There were good reasons which this limit was chosen back in 2010, but the game has developed since then and we are ready to move on.

For the 8.6 Update, we have decided to change the distribution model used for accuracy calculations, by increasing the limit to 2-sigma. This means that now only 4.6% of shots will land at the edge of the aiming circle. That’s nearly 4 times less than under the old model!

We have also decided that the spike on the edge of distribution is no longer required, so the landing points for shells will be distributed equally from the center to the edge of the aiming circle. This means that overall there will be much fewer shots landing directly on the limit of the aiming circle. In other words, the shots will be more evenly distributed throughout the aiming circle.

How Will it Affect the Gameplay?

It means that the accuracy of all guns will greatly increase. Players will notice much fewer shells falling on the edge of aiming circle; in fact such shots will become incredibly rare. We are decreasing the influence of random factors in-game, which means a corresponding increase in the value of player skill.

These changes will apply to all tanks and tank destroyers in the game. We have decided not to apply these accuracy changes to SPGs as it could potentially damage gameplay too much. The change will be compensated for by a slight increase in shell dispersion. If you've already seen leaked information about the 0.8.6 Update SPG characteristics, please do not worry. It's not a nerf, just measures to avoid "over-buff." The overall accuracy of SPGs will be pretty much the same, just more predictable.

New Mechanics for HEAT Shells

Currently, the way the mechanics work means that the effect of HEAT shells is barely different to normal Armor-Piercing shells. To increase the difference between them, and also to decrease the influence of HEAT shells on gameplay, we have decided to change their mechanics in the 8.6 Update to make them more realistic:

HEAT shells will start to ricochet if the impact angle is greater than 80 degrees. Please note that every shell can have slightly different settings. The armor penetration after ricochet will remain the same.
After penetration, a HEAT shell cannot ricochet inside the tank as the shell is transformed into a continuous stream.
After penetration, the HEAT shell will lose 5% of armor penetration force for each 10cm of travelling distance
After penetration, the force with which the HEAT shell continues to travel through the armor will take into account the angle of impact between the armor and penetration spot.
Overall, these changes mean that HEAT shells will now have ricochets instead of penetrations with 0 damage and less armor penetration values when it meets spaced armor (Maus drivers will love this change). Also of note, the tracks of a vehicle will also count as spaced armor for HEAT shells.

New Mechanics for Camouflage

Currently, camouflage patterns and camouflage net values work as multipliers in the overall camouflage calculation formula. So if the base camouflage values for a particular tank are low, the provided advantage from the both devices will also be close to zero.

We have decided to change this. From now on, the values for vehicles and camo devices will be cumulative. This means that now the camouflage net and camouflage pattern will provide fixed bonuses which will only differ based on the class of the vehicle. For example, TD's will receive the highest bonus.

To avoid side-effects with having nearly invisible TD's, it was decided to decrease the overall camouflage bonuses provided by bushes and fallen trees.

Changes to Credits and Experience Received in Battles

Currently TDs and SPGs receive penalties on the amount of experience points they receive per battle. TDs currently receive 33% less XP, while SPGs receive 50% less than regular tanks.

In the 8.6 Update, we will remove these penalties. This means that TDs and SPGs will receive much more XP per battle.
We will also add an assistance bonus for keeping enemies tracked. If you track an enemy and your allies then damage it or even destroy it, you will receive a bonus in credits and XP. The mechanics will be similar to the way the bonus for spotting currently works.
09" Giant TCR2

JN8:12 I am the light of the world; he who comes with me will not be walking in the dark but will have the light of life.

TOP

引用:
原帖由 nec338 於 21-5-2013 08:49 發表
我想問下銀車升左做精英車後有沒金車的打錢能力
點都無金車禁好
09" Giant TCR2

JN8:12 I am the light of the world; he who comes with me will not be walking in the dark but will have the light of life.

TOP

引用:
原帖由 sovietarmy2012 於 21-5-2013 10:16 發表
蘇系邊架最揾$?

有無用過Hack金幣,銀幣,改瞄準,weakpoint顯示等東西?
KV1唔揾$??

唔會用
會比人BAN
09" Giant TCR2

JN8:12 I am the light of the world; he who comes with me will not be walking in the dark but will have the light of life.

TOP

引用:
原帖由 1233 於 21-5-2013 19:48 發表

小弟果部係T49
第一部車玩到100%

因為我睇d skill好似好好用
Commander: six sence
Gunner: snap shot
Driver: off road driving
Radio man: signal boosting
Loader: repair
09" Giant TCR2

JN8:12 I am the light of the world; he who comes with me will not be walking in the dark but will have the light of life.

TOP

引用:
原帖由 sovietarmy2012 於 21-5-2013 16:26 發表
只有KV-1揾$?

weakpoint顯示無事掛
T34, SU85都唔錯
09" Giant TCR2

JN8:12 I am the light of the world; he who comes with me will not be walking in the dark but will have the light of life.

TOP

引用:
原帖由 sunny2014 於 22-5-2013 00:02 發表

呢個其實幾乎係無用…
有e回事
09" Giant TCR2

JN8:12 I am the light of the world; he who comes with me will not be walking in the dark but will have the light of life.

TOP

引用:
原帖由 sunny2014 於 23-5-2013 00:48 發表

十大我隨口噏架咋…
不過如果真係有嘅榜首非A-20莫屬
下面排落去我諗邱吉爾GC、洛琳40t、ARL V39、四驅車、SU-101、彗星、M5、38nA
其它我一時間數唔出
TYPE T-34,AMX 40....
09" Giant TCR2

JN8:12 I am the light of the world; he who comes with me will not be walking in the dark but will have the light of life.

TOP

引用:
原帖由 sunny2014 於 23-5-2013 19:30 發表

鴨鴨其實都仲係有D用嘅
同階場無TD幾硬淨下
Type34其實okay
DPM、準度同穿深都夠高
係差D威嚇性
硬淨......都幾硬淨.....我VK3601用8.8射佢竟然反彈左XD
同階場OK
不過鴨鴨行得太慢
行得快會好好玩

Type34 支炮就唔到地形(中國車特色)
準度OK啦...0.34...不過一快射就唔準
CREW係另一問題
好難升

個人意見

[ 本帖最後由 Vindicator 於 23-5-2013 20:27 編輯 ]
09" Giant TCR2

JN8:12 I am the light of the world; he who comes with me will not be walking in the dark but will have the light of life.

TOP

09" Giant TCR2

JN8:12 I am the light of the world; he who comes with me will not be walking in the dark but will have the light of life.

TOP

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