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點解我玩唔到MW2?謝謝

多謝兩位先

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引用:
原帖由 Royal_9413 於 18-12-2010 00:27 發表
多謝兩位先
唔洗

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佢唔知點解唔比我裝DX9

附件

DX9.jpg (37.11 KB)

20-12-2010 11:25

DX9.jpg

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引用:
原帖由 Royal_9413 於 20-12-2010 11:25 發表
佢唔知點解唔比我裝DX9
樓主係咪公司機? 有無local admin rights?

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引用:
原帖由 2slow 於 20-12-2010 11:52 發表


樓主係咪公司機? 有無local admin rights?
自己機來的, 有最高操作權, 謝謝

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過完一關又有第二關,
我終於搞掂張GeForce Go 6150同埋DX

但入game時, 佢比以下d字我....................



----- Client Initialization Complete -----
Attempting 44 kHz 16 bit [Windows default] sound
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 2x quality 0 anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile patch
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha


Error during initialization:
Couldn't create a 1024 x 2048 render target surface: Wrong texture format

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